MixMastery
MixMastery is a feature-rich mobile app that allows users to discover creative cocktails and explore their favorite bars.

Objective:
Design a compact, efficient Apple Watch interface that enhances productivity with quick, glanceable interactions and simple gestures.
Key Design Features:
User Flow and Wireframes: Developing intuitive user flows and low-fidelity wireframes to define the structure and user journey of the application
.
Design Systems and Components Library: Creating a comprehensive design system and components library to ensure design consistency and scalability across the platform.
Lo-Fi and Hi-Fi Wireframes: Developing both low-fidelity wireframes for early-stage ideas and high-fidelity wireframes for refined, interactive design concepts.
User Testing and Final Connection: Conducting user testing to gather feedback, refine the design, and establish the final user flow and interactions before launch.
Workflow:
Research Stage:
Define user personas based on research and data.
Perform benchmarking to understand the competition and market standards.
Prototyping Stage:
Develop user flows that outline the paths users will take through the app.
Create wireframes (Lo-Fi for early-stage, Hi-Fi for final stages) to visualize structure and interaction.
Design Stage:
Establish a design system and components library for consistent UI elements.
Refine wireframes into fully designed high-fidelity mockups.
Testing Stage:
Conduct usability testing with real users, gathering feedback on the design.
Make final adjustments based on feedback and ensure the design works seamlessly.
Final Connection:
Connect all design elements, finalize interactions, and prepare the product for launch.


